Vault 11: Qual der Wahl {2}{W}{B}
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Erzeuge für jeden Gegner einen 1/1 weißen Mensch-Soldat-Kreaturenspielstein.
II, III — Jeder Spieler stimmt geheim für bis zu eine Kreatur, dann werden die Stimmen offenbart. Falls keine Kreatur eine Stimme erhalten hat, zieht jeder Spieler eine Karte. Anderenfalls zerstöre jede Kreatur mit den meisten Stimmen.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Vault 11: Qual der Wahl:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- To secretly vote, each player writes down their chosen option without showing it to anyone else. Each player then keeps their vote secret until all players simultaneously reveal their votes. (2024-03-08)
- Before secret votes are revealed, players may announce how they intend to vote, but they can't reveal what they actually wrote down until all votes are simultaneously revealed. Players can lie about how they intend to vote before the votes are revealed. (2024-03-08)
- Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving. (2024-03-08)
- No player votes until Vault 11's last ability resolves. Any responses to the ability must be made without knowing the outcome of the vote. (2024-03-08)