フーバーダムの戦い {3}{W}
エンチャント
フーバーダムの戦いが戦場に出るに際し、「NCR」か「リージョン」のうち1つを選ぶ。
・NCR ― あなたの終了ステップの開始時に、あなたの墓地にありマナ総量が3以下であるクリーチャー・カード1枚を対象とする。それを最終カウンター1個が置かれた状態で戦場に戻す。
・リージョン ― あなたがコントロールしているクリーチャー1体が死亡するたび、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター2個を置く。
Illustrated by Campbell White
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for フーバーダムの戦い:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-03-08)
- Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-03-08)
- Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-03-08)
- Multiple finality counters on a single permanent are redundant. (2024-03-08)
- If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities. (2024-03-08)