Battle of Hoover Dam (Fallout #11)

Schlacht am Hoover-Staudamm {3}{W}

Verzauberung

Sowie die Schlacht am Hoover-Staudamm ins Spiel kommt, bestimme RNK oder Legion.

• RNK — Zu Beginn deines Endsegments bringst du eine Kreaturenkarte deiner Wahl mit Manabetrag 3 oder weniger mit einer Endgültigkeitsmarke aus deinem Friedhof ins Spiel zurück.

• Legion — Immer wenn eine Kreatur, die du kontrollierst, stirbt, lege zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.

Illustrated by Campbell White

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Schlacht am Hoover-Staudamm:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. (2024-03-08)
  • Finality counters don’t stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner’s hand from the battlefield, it does so normally. (2024-03-08)
  • Finality counters aren’t keyword counters, and a finality counter doesn’t give any abilities to the permanent it’s on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-03-08)
  • Multiple finality counters on a single permanent are redundant. (2024-03-08)
  • If you somehow control Battle of Hoover Dam and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities. (2024-03-08)