自由尖锋戴瑟蒙娜 {2}{R}{W}
传奇生物 — 人类/浪客
警戒
每当自由尖锋戴瑟蒙娜攻击时,选择目标在你坟墓场中的生物牌,且须为神器或法术力值等于或小于3者。该牌获得逸脱异能直到回合结束。其逸脱费用等同于其法术力费用加上从你的坟墓场放逐两张其他牌。(你可以从你坟墓场中施放它,并支付其逸脱费用。)
3/4
Illustrated by Anton Solovianchyk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 自由尖锋戴瑟蒙娜:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost. (2024-03-08)
- Escape's permission doesn't change when you may cast the spell from your graveyard. (2024-03-08)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. (2024-03-08)
- After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later. (2024-03-08)
- If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. (2024-03-08)
- If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those. (2024-03-08)
- Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. (2024-03-08)