自由の階、デズデモーナ {2}{R}{W}
伝説のクリーチャー — 人間・ならず者
警戒
自由の階、デズデモーナが攻撃するたび、あなたの墓地にありアーティファクトであるかマナ総量が3以下であるクリーチャー・カード1枚を対象とする。ターン終了時まで、それは脱出を得る。脱出コストは、そのカードのマナ・コストに「あなたの墓地にありこれでないカード2枚を追放する。」を追加したものに等しい。(このターン、あなたの墓地にあるこのカードを脱出コストで唱えてもよい。)
3/4
Illustrated by Anton Solovianchyk
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 自由の階、デズデモーナ:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost. (2024-03-08)
- Escape's permission doesn't change when you may cast the spell from your graveyard. (2024-03-08)
- To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. (2024-03-08)
- After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later. (2024-03-08)
- If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. (2024-03-08)
- If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those. (2024-03-08)
- Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. (2024-03-08)