Claim Jumper (Outlaws of Thunder Junction #8)

Voleur de concession {2}{W}

Créature — lapin et mercenaire

Vigilance

Quand le Voleur de concession arrive sur le champ de bataille, si un adversaire contrôle plus de terrains que vous, vous pouvez chercher dans votre bibliothèque une carte de plaine et la mettre sur le champ de bataille engagée. Puis, si un adversaire contrôle plus de terrains que vous, répétez ce processus une fois. Si vous cherchez dans votre bibliothèque de cette manière, mélangez.

3/3

Illustrated by Gaboleps

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Voleur de concession:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • When Claim Jumper enters the battlefield, its triggered ability will check to see if at least one opponent controls more lands than you. If none do, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If there’s no longer an opponent that controls more lands than you, the ability won’t do anything. (2024-04-12)
  • For example, say you control three lands, one opponent controls four lands, and another opponent controls five lands. As Claim Jumper’s ability resolves, at least one opponent controls more lands than you, so you search for a Plains card and put it onto the battlefield tapped. Now you control four lands, but there’s still an opponent who controls more lands than you, so you repeat the process once, searching for another Plains. You end up controlling five lands (two tapped Plains plus your original three, which you probably tapped to cast Claim Jumper in the first place). (2024-04-12)