Felidar a Galope {5}{W}
Criatura — Felino Besta Montaria
Toda vez que Felidar a Galope atacar selado, coloque um marcador +1/+1 em cada outra criatura que você controla. Você ganha 1 ponto de vida por cada uma daquelas criaturas.
Selar 2 (Vire qualquer número de outras criaturas que você controla com total de poder igual ou superior a 2: Esta Montaria torna-se selada até o final do turno. Sele somente como um feitiço.)
4/7
Illustrated by Lars Grant-West
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Felidar a Galope:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- In the rare case where +1/+1 counters can’t be put on one or more creatures you control, you still gain 1 life for each creature you control when Bounding Felidar’s first ability resolves. (2024-04-12)
- “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
- “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
- Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
- If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
- You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
- An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)