Congregation Gryff (Outlaws of Thunder Junction #200)

Gryff de la congrégation {1}{G}{W}

Créature — hippogriffe et monture

Vol, lien de vie

À chaque fois que le Gryff de la congrégation attaque tant qu'il est sellé, il gagne +X/+X jusqu'à la fin du tour, X étant le nombre de montures que vous contrôlez.

Seller 3 (Engagez n'importe quel nombre d'autres créatures que vous contrôlez dont la force totale est supérieure ou égale à 3 : Cette monture devient sellée jusqu'à la fin du tour. Ne sellez que lorsque vous pourriez lancer un rituel.)

1/4

Illustrated by Joseph Meehan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Gryff de la congrégation:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The value of X is determined as Congregation Gryff’s ability resolves. As long as Congregation Gryff is still on the battlefield at that time, X is likely to be at least 1. (2024-04-12)
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
  • Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
  • You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)