Gryff de la congregación {1}{G}{W}
Criatura — Montura hipogrifo
Vuela, vínculo vital.
Siempre que el Gryff de la congregación ataque mientras está ensillado, obtiene +X/+X hasta el final del turno, donde X es la cantidad de Monturas que controlas.
Ensillar 3. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 3 o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)
1/4
Illustrated by Joseph Meehan
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Gryff de la congregación:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The value of X is determined as Congregation Gryff’s ability resolves. As long as Congregation Gryff is still on the battlefield at that time, X is likely to be at least 1. (2024-04-12)
- “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
- “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
- Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
- If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
- You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
- An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)