High Noon (Outlaws of Thunder Junction #15)

真昼の決闘 {1}{W}

エンチャント

各プレイヤーはそれぞれ、毎ターン1つしか呪文を唱えられない。

{4}{R}, 真昼の決闘を生け贄に捧げる:1つを対象とする。これはそれに5点のダメージを与える。

どちらも、ここから生きて帰ることができるのは一人だけだとわかっていた。

Illustrated by Eduardo Francisco

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 真昼の決闘:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn. (2024-04-12)
  • If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield. (2024-04-12)