High Noon (Outlaws of Thunder Junction #15)

High Noon {1}{W}

Enchantment

Each player can’t cast more than one spell each turn.

{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.

They both knew only one of them would walk away.

Illustrated by Eduardo Francisco

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny