Corsiere di Gila {2}{R}
Creatura — Cavalcatura Lucertola
Ogniqualvolta il Corsiere di Gila attacca mentre è sellato, esilia la prima carta del tuo grimorio. Fino alla fine del tuo prossimo turno, puoi giocare quella carta.
Sellare 1 (TAPpa un qualsiasi numero di altre creature che controlli con forza totale pari o superiore a 1: Questa Cavalcatura diventa sellata fino alla fine del turno. Sella solo come una stregoneria.)
4/2
Illustrated by Brent Hollowell
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Corsiere di Gila:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You pay all costs and follow all normal timing rules for cards played from exile with Gila Courser’s first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-04-12)
- “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
- “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
- Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
- If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
- You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
- An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)