Gila Courser (Outlaws of Thunder Junction #124)

Coursier héloderme {2}{R}

Créature — lézard et monture

À chaque fois que le Coursier héloderme attaque tant qu'il est sellé, exilez la carte du dessus de votre bibliothèque. Jusqu'à la fin de votre prochain tour, vous pouvez jouer cette carte.

Seller 1 (Engagez n'importe quel nombre d'autres créatures que vous contrôlez dont la force totale est supérieure ou égale à 1 : Cette monture devient sellée jusqu'à la fin du tour. Ne sellez que lorsque vous pourriez lancer un rituel.)

4/2

Illustrated by Brent Hollowell

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Coursier héloderme:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You pay all costs and follow all normal timing rules for cards played from exile with Gila Courser’s first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty. (2024-04-12)
  • “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.” (2024-04-12)
  • “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield. (2024-04-12)
  • Creatures with saddle can attack or block as normal even if they aren’t saddled. (2024-04-12)
  • If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled. (2024-04-12)
  • You may activate a permanent’s saddle ability even if that permanent is already saddled. (2024-04-12)
  • An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker. (2024-04-12)