Wild Instincts (Magic Origins #206)

Istinti Selvaggi {3}{G}

Stregoneria

Una creatura bersaglio che controlli prende +2/+2 fino alla fine del turno. Lotta con una creatura bersaglio controllata da un avversario. (Ogni creatura infligge all'altra danno pari alla propria forza.)

Nissa ebbe il tempo di un battito del cuore per reagire. Fu l'istinto a guidare la sua lama.

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Istinti Selvaggi:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You must target both a creature you control and a creature an opponent controls to cast Wild Instincts. (2015-06-22)
  • If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts. (2015-06-22)