Risky Move {3}{R}{R}{R}

Enchantment

At the beginning of each player’s upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Illustrated by Jerry Tiritilli

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Risky Move:
  • The change of control of creatures does not end at end of turn or even when this card leaves the battlefield. (2004-10-04)
  • This card does not target any creatures or players. (2004-10-04)