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Chicote de Guerra de Bladehold {1}{R}{W}
Artefato — Equipamento
Por Mirrodin (Quando este Equipamento entrar no campo de batalha, crie uma ficha de criatura Rebelde vermelha 2/2 e anexe-o a ela.)
As habilidades equipar de outros Equipamentos ativadas por você custam {1} a menos para serem ativadas.
A criatura equipada tem golpe duplo.
Equipar {3}{R}{W}
Illustrated by Tony Foti
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Chicote de Guerra de Bladehold:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}. (2023-02-04)
- The second ability affects other Equipment even if it isn't currently attached to a creature. (2023-02-04)
- Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability. (2023-02-04)
- The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield. (2023-02-04)
- If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control. (2023-02-04)
- If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them. (2023-02-04)