刃砦の戦鞭 {1}{R}{W}
アーティファクト — 装備品
ミラディンのために!(この装備品が戦場に出たとき、赤の2/2のレベル・クリーチャー・トークン1体を生成し、その後これをそれにつける。)
あなたがこれでない装備品の装備能力を起動するためのコストは{1}少なくなる。
装備しているクリーチャーは二段攻撃を持つ。
装備{3}{R}{W}
Illustrated by Tony Foti
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 刃砦の戦鞭:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}. (2023-02-04)
- The second ability affects other Equipment even if it isn't currently attached to a creature. (2023-02-04)
- Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability. (2023-02-04)
- The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield. (2023-02-04)
- If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control. (2023-02-04)
- If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them. (2023-02-04)