Ardil do Mago de Centelhas {1}{R}
Feitiço
Ardil do Mago de Centelhas causa 1 ponto de dano a cada uma de até duas criaturas alvo. Aquelas criaturas não podem bloquear neste turno.
“Um toque de relâmpago e qualquer um pode aprender a dançar.” — Tobin, mago de centelhas
Illustrated by Mathias Kollros
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ardil do Mago de Centelhas:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Sparkmage’s Gambit has two targets, and one of them is illegal as Sparkmage’s Gambit resolves, only the remaining legal target will be affected. The illegal target won’t be dealt damage and will be able to block that turn. If both targets are illegal as Sparkmage’s Gambit tries to resolve, it won’t resolve and none of its effects will happen. (2016-01-22)
- If Sparkmage’s Gambit resolves, but the damage is prevented or redirected, the target creatures still won’t be able to block that turn. (2016-01-22)