顱擊槌 {5}
神器~武具
活化武器 (當此武具進戰場時,將一個0/0黑色病菌衍生生物放進戰場,然後將它裝備上去。)
佩帶此武具的生物得+4/+4且具有警戒與繫命異能。
{3}:將顱擊槌移回其擁有者手上。
佩帶{5}
Watermark: Phyrexian
Illustrated by Mark Zug
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 顱擊槌:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand. (2020-08-07)
- The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield. (2020-08-07)
- Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2020-08-07)
- If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment. (2020-08-07)
- If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. (2020-08-07)