Dança da Vivenda {X}{W}{U}
Feitiço
Devolva até X cards de artefato e/ou encantamento não Aura alvo com valor de mana igual ou inferior a X de seu cemitério para o campo de batalha. Se X for igual ou superior a 6, aquelas permanentes serão criaturas 4/4 além de seus outros tipos.
Illustrated by Yeong-Hao Han
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Dança da Vivenda:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0. (2019-10-04)
- If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures. (2019-10-04)
- An artifact creature or enchantment creature returned this way will be a 4/4 creature. (2019-10-04)
- An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. (2019-10-04)
- If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it. (2019-10-04)