Schloss Funkenhort
Land
Schloss Funkenhort kommt getappt ins Spiel, es sei denn, du kontrollierst ein Gebirge.
{T}: Erzeuge {R}.
{1}{R}{R}, {T}: Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges.
Ohne den Mut von Funkenhort würde das Reich wanken und fallen.
Illustrated by Jaime Jones
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Schloss Funkenhort:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger. (2019-10-04)
- Although the common lands have basic land types, they aren't basic lands. (2019-10-04)