Zurgo and Ojutai (March of the Machine #258)

Zurgo e Ojutai {2}{U}{R}{W}

Creatura Leggendaria — Drago Orco

Volare, rapidità

Zurgo e Ojutai hanno anti-malocchio se sono entrati nel campo di battaglia in questo turno.

Ogniqualvolta uno o più Draghi che controlli infliggono danno da combattimento a un giocatore o a una battaglia, guarda le prime tre carte del tuo grimorio. Aggiungine una alla tua mano e metti le altre in fondo al tuo grimorio in qualsiasi ordine. Puoi far tornare uno di quei Draghi in mano al suo proprietario.

4/4

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zurgo e Ojutai:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The triggered ability will trigger once for each player or battle dealt combat damage by Dragons you control, no matter how many Dragons were involved. For example, if you attack a player with three Dragons and a battle that player protects with two Dragons, and they all connect, the ability will trigger twice. (2023-04-14)
  • Because creatures with first strike deal combat damage before creatures without first strike, it’s also possible to have the ability trigger twice in the same combat by your Dragons dealing combat damage to one player at different times. This can also happen if an attacking Dragon you control has double strike. (2023-04-14)
  • You choose whether to return one of the Dragons that dealt combat damage to the player or battle as the triggered ability is resolving. This doesn’t target any of those Dragons. (2023-04-14)