Zurgo and Ojutai (March of the Machine #258)

Zurgo y Ójutai {2}{U}{R}{W}

Criatura legendaria — Dragón orco

Vuela, prisa.

Zurgo y Ójutai tienen la habilidad de antimaleficio mientras hayan entrado al campo de batalla este turno.

Siempre que uno o más Dragones que controlas hagan daño de combate a un jugador o batalla, mira las tres primeras cartas de tu biblioteca. Pon una de ellas en tu mano y el resto en el fondo de tu biblioteca en cualquier orden. Puedes regresar uno de esos Dragones a la mano de su propietario.

4/4

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zurgo y Ójutai:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The triggered ability will trigger once for each player or battle dealt combat damage by Dragons you control, no matter how many Dragons were involved. For example, if you attack a player with three Dragons and a battle that player protects with two Dragons, and they all connect, the ability will trigger twice. (2023-04-14)
  • Because creatures with first strike deal combat damage before creatures without first strike, it’s also possible to have the ability trigger twice in the same combat by your Dragons dealing combat damage to one player at different times. This can also happen if an attacking Dragon you control has double strike. (2023-04-14)
  • You choose whether to return one of the Dragons that dealt combat damage to the player or battle as the triggered ability is resolving. This doesn’t target any of those Dragons. (2023-04-14)