Djeru and Hazoret (March of the Machine #221)

Djeru und Hazoret {2}{R}{R}{W}

Legendäre Kreatur — Mensch, Gott

Solange du eine oder weniger Karten auf deiner Hand hast, haben Djeru und Hazoret Wachsamkeit und Eile.

Immer wenn Djeru und Hazoret angreifen, schaue dir die obersten sechs Karten deiner Bibliothek an. Du kannst davon eine legendäre Kreaturenkarte ins Exil schicken. Lege den Rest in zufälliger Reihenfolge unter deine Bibliothek. Bis zum Ende des Zuges kannst du die ins Exil geschickte Karte wirken, ohne ihre Manakosten zu bezahlen.

5/4

Illustrated by Matt Stewart

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Djeru und Hazoret:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped. (2023-04-14)
  • If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those. (2023-04-14)
  • If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. (2023-04-14)