Port Town (March of the Machine Commander #419)

Port Town

Land

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters tapped.

{T}: Add {W} or {U}.

A haunted fog known as the Nebelgast shrouds the cities along Nephalia’s coast.

Illustrated by Kamila Szutenberg

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Port Town:
  • You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town. (2016-04-08)
  • Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another. (2016-04-08)
  • If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped. (2016-04-08)
  • If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand. (2016-04-08)