Wispdrinker Vampire (Murders at Karlov Manor #374)

Vampira Succhiavita {2}{W}{B}

Creatura — Farabutto Vampiro

Volare

Ogniqualvolta un'altra creatura con forza pari o inferiore a 2 entra nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.

{5}{W}{B}: Le creature che controlli con forza pari o inferiore a 2 hanno tocco letale e legame vitale fino alla fine del turno.

2/4

Illustrated by Tyler Walpole

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Vampira Succhiavita:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life. (2024-02-02)
  • Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink. (2024-02-02)