Ezrim, Agency Chief (Murders at Karlov Manor #202)

Ezrim, Chefe da Agência {1}{W}{W}{U}{U}

Criatura Lendária — Arconte Detetive

Voar

Quando Ezrim, Chefe da Agência, entrar no campo de batalha, investigue duas vezes. (Para investigar, crie uma ficha de Pista. Ela é um artefato com “{2}, sacrifique este artefato: Compre um card”.)

{1}, sacrifique um artefato: Ezrim ganha vigilância, vínculo com a vida ou resistência a magia, à sua escolha, até o final do turno.

5/5

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ezrim, Chefe da Agência:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)