Ezrim, Agency Chief (Murders at Karlov Manor #202)

Ezrim, Capo dell'Agenzia {1}{W}{W}{U}{U}

Creatura Leggendaria — Detective Arconte

Volare

Quando Ezrim, Capo dell'Agenzia entra nel campo di battaglia, indaga due volte. (Per indagare, crea una pedina Indizio. È un artefatto con “{2}, Sacrifica questo artefatto: Pesca una carta”.)

{1}, Sacrifica un artefatto: Ezrim ha a tua scelta cautela, legame vitale o anti-malocchio fino alla fine del turno.

5/5

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ezrim, Capo dell'Agenzia:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)