Unshakable Tail (Murders at Karlov Manor Commander #339)

撒けない追っ手 {2}{B}

クリーチャー — ゾンビ・探偵

撒けない追っ手が戦場に出たとき、および、あなたのアップキープの開始時に、諜報1を行う。

あなたのライブラリーから1枚以上のクリーチャー・カードがあなたの墓地に置かれるたび、調査を行う。

{2}, 手掛かり1つを生け贄に捧げる:あなたの墓地にある撒けない追っ手をあなたの手札に戻す。

3/2

Illustrated by Sean Murray

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 撒けない追っ手:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If an effect puts multiple cards from a library into a graveyard, all of those cards move at the same time. For example, when Aftermath Analyst’s enters the battlefield triggered ability resolves, you’ll mill three cards at once. If one or more of those cards are creature cards, Unshakable Tail’s second ability will trigger. (2024-02-02)
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it’s never a creature type, a land type, or anything but an artifact type. (2024-02-02)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth’s activated ability. (2024-02-02)
  • You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability. (2024-02-02)
  • Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t create any Clue tokens. (2024-02-02)
  • Some abilities trigger “whenever you sacrifice a Clue”. Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue’s activated ability. (2024-02-02)