天空の賢者 {3}{U}
クリーチャー — 人間・ウィザード
天空の賢者が戦場に出るに際し、昼でも夜でもないなら、昼になる。
昼が夜になるか夜が昼になるたび、カード1枚を引く。
原因は依然として不明だが、明白な事実であった。これまでの秋よりもずっと早く夜が延びていたのだ。
2/3
Illustrated by Anastasia Ovchinnikova
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 天空の賢者:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. (2021-09-24)
- Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
- Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
- If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
- If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
- For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (magic.wizards.com/en/articles/archi…). (2021-09-24)
- For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (magic.wizards.com/en/articles/archi…). (2021-09-24)