Firmament Sage (Innistrad: Midnight Hunt #53)

Weise des Firmaments {3}{U}

Kreatur — Mensch, Zauberer

Falls es weder Tag noch Nacht ist, wird es Tag, sowie die Weise des Firmaments ins Spiel kommt.

Immer wenn der Tag zur Nacht oder die Nacht zum Tag wird, ziehe eine Karte.

Die Ursache blieb unklar, aber die Tatsache war nicht zu leugnen: Die Nächte wurden schneller länger als in irgendeinem Herbst zuvor.

2/3

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Weise des Firmaments:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time. (2021-09-24)
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game. (2021-09-24)
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change. (2021-09-24)
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night. (2021-09-24)
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day. (2021-09-24)
  • For more information about Day and Night and the Daybound and Nightbound abilities, please see the Innistrad: Midnight Hunt Mechanics atricle (magic.wizards.com/en/articles/archi…). (2021-09-24)