白骨帝王 {1}{B}
生物 — 骷髅妖/贵族
在你回合的战斗开始时,将至多一张目标牌从坟墓场放逐。
{1}{B}:演化2。
每当在白骨帝王上放置一个或数个+1/+1指示物时,将一张以白骨帝王放逐的生物牌在你操控下放进战场,且上面有一个终命指示物。它获得敏捷异能。在下一个结束步骤开始时将它牺牲。
2/2
Illustrated by Josh Hass
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 白骨帝王:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. (2024-06-07)
- Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2024-06-07)
- Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-06-07)
- Multiple finality counters on a single permanent are redundant. (2024-06-07)
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)