Emperor of Bones (Modern Horizons 3 #90)

Kaiser der Knochen {1}{B}

Kreatur — Skelett, Adliger

Zu Beginn des Kampfes in deinem Zug schickst du bis zu eine Karte deiner Wahl aus einem Friedhof ins Exil.

{1}{B}: Adaptieren 2.

Immer wenn eine oder mehrere +1/+1-Marken auf den Kaiser der Knochen gelegt werden, bringe eine Kreaturenkarte, die vom Kaiser der Knochen ins Exil geschickt wurde, mit einer Endgültigkeitsmarke unter deiner Kontrolle ins Spiel. Sie erhält Eile. Opfere sie zu Beginn des nächsten Endsegments.

2/2

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Kaiser der Knochen:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. (2024-06-07)
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. (2024-06-07)
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. (2024-06-07)
  • Multiple finality counters on a single permanent are redundant. (2024-06-07)
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)