巣ごもりの地
土地
{T}:{C}を加える。
{1}, {T}:あなたがコントロールしているパーマネント1つを対象とし、それでないパーマネント1つを対象とする。その前者の上にあるカウンター1個を、その後者の上に動かす。起動はソーサリーとしてのみ行う。
まだら模様の毛は強固な毛皮となる。弱い歯は鋭い牙となる。仔の遊びは生の戦いとなる。
Illustrated by Yeong-Hao Han
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 巣ごもりの地:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves. (2020-04-17)
- To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply. (2020-04-17)
- If either permanent becomes an illegal target, no counter is removed or put. (2020-04-17)
- The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way. (2020-04-17)