Nesting Grounds (Modern Horizons 3 #437)

Terrains de nidification

Terrain

{T} : Ajoutez {C}.

{1}, {T} : Déplacez un marqueur d'un permanent ciblé que vous contrôlez sur un autre permanent ciblé. N'activez que lorsque vous pourriez lancer un rituel.

Les pelages tachetés deviennent d'épaisses cuirasses. Les mâchoires inoffensives deviennent des défenses tranchantes. Les jeux innocents deviennent une lutte pour la survie.

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Terrains de nidification:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves. (2020-04-17)
  • To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply. (2020-04-17)
  • If either permanent becomes an illegal target, no counter is removed or put. (2020-04-17)
  • The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way. (2020-04-17)