Ciclope Superconduttore {1}{U}{R}
Creatura — Mago Ciclope
Prodezza (Ogniqualvolta lanci una magia non creatura, questa creatura prende +1/+1 fino alla fine del turno.)
Quando il Ciclope Superconduttore entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia).
Quando il Ciclope Superconduttore muore, puoi pagare {E}{E}{E}. Quando lo fai, il Ciclope Superconduttore infligge danno pari alla sua forza a un qualsiasi bersaglio.
2/2
Illustrated by Leonardo Santanna
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Ciclope Superconduttore:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-06-07)
- Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability. (2024-06-07)