Cyclops Superconductor (Modern Horizons 3 #182)

Cyclops Superconductor {1}{U}{R}

Creature — Cyclops Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Cyclops Superconductor enters the battlefield, you get {E}{E}{E} (three energy counters).

When Cyclops Superconductor dies, you may pay {E}{E}{E}. When you do, Cyclops Superconductor deals damage equal to its power to any target.

2/2

Illustrated by Leonardo Santanna

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Cyclops Superconductor:
  • You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-06-07)
  • Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability. (2024-06-07)