Cyclops Superconductor {1}{U}{R}
Creature — Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Cyclops Superconductor enters, you get {E}{E}{E} (three energy counters).
When Cyclops Superconductor dies, you may pay {E}{E}{E}. When you do, Cyclops Superconductor deals damage equal to its power to any target.
2/2
Illustrated by Leonardo Santanna
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Cyclops Superconductor, MH3 #182 |
Energy Reserve Card, TMH3 #36 |
Prints | USD | EUR | TIX |
---|---|---|---|
Modern Horizons 3 | $0.02 | €0.02 | 0.03 |
Toolbox
Buy This Card
Notes and Rules Information for Cyclops Superconductor:
- You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2024-06-07)
- Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability. (2024-06-07)