Temperamental Oozewagg {3}{G}
Creature — Ooze Brushwagg
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Its position on the food chain causes great confusion in everyone from hunters to other monsters.
4/4
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Temperamental Oozewagg:
- An Aura controlled by another player does not cause a creature you control to be modified. (2024-06-07)
- A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature. (2024-06-07)
- A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it. (2024-06-07)
- Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified. (2024-06-07)
- You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. (2024-06-07)
- If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. (2024-06-07)