Zona di Guerra Contesa
Terra
Ogniqualvolta una creatura ti infligge danno da combattimento, il controllore di quella creatura prende il controllo della Zona di Guerra Contesa.
{T}: Aggiungi {1} alla tua riserva di mana.
{1}, {T}: Le creature attaccanti prendono +1/+0 fino alla fine del turno.
Watermark: Mirran
Illustrated by Scott Chou
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Zona di Guerra Contesa:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The last activated ability affects all attacking creatures, not just those you control. (2011-06-01)
- The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller. (2011-06-01)
- Gaining control of Contested War Zone doesn’t cause it to tap or untap. (2011-06-01)
- In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone. (2011-06-01)