Zone de guerre contestée
Terrain
À chaque fois qu'une créature vous inflige des blessures de combat, le contrôleur de cette créature acquiert le contrôle de la Zone de guerre contestée.
{T} : Ajoutez {1} à votre réserve.
{1}, {T} : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour.
Watermark: Mirran
Illustrated by Scott Chou
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
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Notes and Rules Information for Zone de guerre contestée:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The last activated ability affects all attacking creatures, not just those you control. (2011-06-01)
- The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller. (2011-06-01)
- Gaining control of Contested War Zone doesn’t cause it to tap or untap. (2011-06-01)
- In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone. (2011-06-01)