Contested War Zone (Mirrodin Besieged #144)

Zone de guerre contestée

Terrain

À chaque fois qu'une créature vous inflige des blessures de combat, le contrôleur de cette créature acquiert le contrôle de la Zone de guerre contestée.

{T} : Ajoutez {1} à votre réserve.

{1}, {T} : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour.

Watermark: Mirran

Illustrated by Scott Chou

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zone de guerre contestée:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The last activated ability affects all attacking creatures, not just those you control. (2011-06-01)
  • The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller. (2011-06-01)
  • Gaining control of Contested War Zone doesn’t cause it to tap or untap. (2011-06-01)
  • In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone. (2011-06-01)