Jolrael, voz de Zhalfir {2}{G}{U}
Criatura legendaria — Druida humano
Al comienzo del combate en tu turno, hasta una tierra objetivo que controlas se convierte en una criatura Ave verde y azul X/X con las habilidades de volar y prisa hasta el final del turno, donde X es la cantidad de cartas en tu mano. Sigue siendo una tierra.
Siempre que una criatura tierra que controlas haga daño de combate a un jugador, roba una carta.
3/3
Illustrated by Lorenzo Mastroianni
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Jolrael, voz de Zhalfir:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Use the number of cards in your hand as Jolrael's first ability resolves to determine the value of X. Once the ability resolves, that value is locked in. The power and toughness of the land creature won't change if the number of cards in your hand changes later in the turn. (2023-05-12)
- Jolrael's last ability applies to any land creature you control that deals combat damage to a player, not only lands that become land creatures because of Jolrael's first ability. (2023-05-12)