Skilled Animator (Core Set 2019 #73)

솜씨 좋은 생명기사 {2}{U}

생물 — 인간 기능공

솜씨 좋은 생명기사가 전장에 들어올 때, 당신이 조종하는 마법물체를 목표로 정한다. 그 마법물체는 솜씨 좋은 생명기사가 전장에 남아 있는 한 기본 공격력과 방어력이 5/5인 마법물체 생물이 된다.

1/3

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 솜씨 좋은 생명기사:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Skilled Animator doesn't remove any abilities the target artifact has. (2020-11-10)
  • The artifact retains any types, subtypes, or supertypes it has. (2020-11-10)
  • If an Equipment becomes an artifact creature, it usually can't be attached to another creature. If it was attached to a creature, it becomes unattached. (2020-11-10)
  • If the artifact was already a creature, its base power and toughness will each become 5. This overwrites any previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Skilled Animator's ability resolves will overwrite this effect. (2020-11-10)
  • Effects that modify a creature's power and/or toughness, such as the ones created by Titanic Growth or a +/1+1 counter, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch power and toughness. (2020-11-10)
  • The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield. (2020-11-10)