Faille tectonique {3}{R}
Rituel
Détruisez le terrain ciblé. Les créatures sans le vol ne peuvent pas bloquer ce tour-ci.
« Tu t'agenouilleras devant moi, même si je dois pour cela fendre la terre sous tes pieds ! »
—Ash Kronor, seigneur de guerre kelde
Illustrated by John Avon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Faille tectonique:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the target land is an illegal target by the time Tectonic Rift tries to resolve, the spell doesn’t resolve. Creatures without flying will be able to block as normal. If the target is legal but not destroyed (most likely because it has indestructible), creatures without flying will be unable to block. (2019-07-12)
- Because it doesn’t modify the characteristics of creatures, Tectonic Rift can affect creatures that enter the battlefield or lose flying after the spell resolves, and it will stop affecting creatures that gain flying. (2019-07-12)