Malla de placas embrujada {4}
Artefacto — Equipo
La criatura equipada obtiene +4/+4.{0}: Hasta el final del turno, la Malla de placas embrujada se convierte en una criatura artefacto Espíritu 4/4 que ya no es un Equipo. Activa esta habilidad solo si no controlas ninguna criatura.Equipar {4} ({4}: Anexa este equipo a la criatura objetivo que controlas. Activa la habilidad de equipar como un conjuro.)
Illustrated by Izzy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Malla de placas embrujada:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Although you must control no creatures to activate the “animation” ability, having a creature somehow come under your control in response to that ability won’t stop it from resolving. (2014-07-18)
- It’s possible to activate the first activated ability of Haunted Plate Mail in response to activating the first ability of another Haunted Plate Mail and have them both become creatures until end of turn. (2014-07-18)
- You can activate the equip ability of Haunted Plate Mail while it isn’t an Equipment, but the ability will have no effect. Haunted Plate Mail won’t become attached to any creature. (2014-07-18)