
Guivre séculaire {4}{G}{G}{G}
Créature : guivre
Piétinement
Quand la Guivre séculaire arrive sur le champ de bataille, si votre total de points de vie est inférieur à 7, il devient 7.
Tant que votre total de points de vie est supérieur ou égal à 7, les blessures qui devraient réduire celui-ci à moins de 7 le réduisent à 7 à la place.
7/7
Illustrated by Richard Wright
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Guivre séculaire:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Elderscale Wurm’s last ability doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature will lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 7. (2012-07-01)
- Elderscale Wurm’s last ability doesn’t affect the loss or payment of life. (2012-07-01)
- If you have less than 7 life, damage dealt to you reduces your life total as normal. (2012-07-01)
- If damage is dealt to you and Elderscale Wurm at the same time, and that damage is enough to destroy Elderscale Wurm and reduce your life total to 7 or less, Elderscale Wurm’s ability will still apply. For example, if you have 10 life and a spell deals 10 damage to you and 10 damage to Elderscale Wurm, you’ll end up at 7 life and Elderscale Wurm will be destroyed. (2012-07-01)
- In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total. (2012-07-01)