Pentavo {7}
Creatura Artefatto — Costrutto
Il Pentavo entra nel campo di battaglia con cinque segnalini +1/+1.
{1}, Rimuovi un segnalino +1/+1 dal Pentavo: Metti sul campo di battaglia una pedina creatura artefatto Pentavite 1/1 incolore con volare.
{1}, Sacrifica un Pentavite: Metti un segnalino +1/+1 sul Pentavo.
0/0
Illustrated by Greg Staples
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Pentavo:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can remove any +1/+1 counter on Pentavus to activate its first activated ability, not just ones created by Pentavus’s other abilities. (2011-09-22)
- You can sacrifice any Pentavite creature you control (such as an Adaptive Automaton with Pentavite as its chosen type) to activate Pentavus’s second activated ability, not just ones created by Pentavus’s other abilities. (2011-09-22)