Arremessar {1}{R}
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Como custo adicional para conjurar Arremessar, sacrifique uma criatura.
Arremessar causa uma quantidade de dano igual ao poder da criatura sacrificada à criatura ou ao jogador alvo.
Às vezes o canhoneiro precisa se tornar a bala do canhão.
Illustrated by Paolo Parente
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Arremessar:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You must sacrifice exactly one creature to cast this spell; you can't cast it without sacrificing a creature, and you can't sacrifice additional creatures. (2019-10-04)
- Players can only respond once this spell has been cast and all its costs have been paid. No one can try to interfere with the creature you sacrificed to prevent you from casting this spell. (2019-10-04)
- Use the sacrificed creature's power as it last existed on the battlefield to determine how much damage Fling deals. (2024-04-12)