
Cemetery Reaper {1}{B}{B}
Creature — Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
Illustrated by Dave Allsop
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Historic
- Not Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Legal
- Oathbreaker
- Legal
Faces, Tokens, & Other Parts |
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Cemetery Reaper, M10 #87 |
Zombie Token, TM10 #3 |
Prints | USD | EUR | TIX |
---|---|---|---|
Starter Commander Decks | $0.58 | €0.59 | |
Midnight Hunt Commander | $1.03 | €1.00 | |
Magic 2012 | $0.55 | €0.81 | 0.02 |
Archenemy | $0.92 | €2.24 | |
Magic 2010 | $0.65 | €1.25 | 0.02 |
View all prints → |
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Notes and Rules Information for Cemetery Reaper:
- Cemetery Reaper grants +1/+1 to all other Zombie creatures you control, not just the ones its ability puts onto the battlefield. (2009-10-01)
- The creature card in a graveyard is exiled as part of the activated ability's effect, not as a cost. If that card has left the graveyard by the time the ability would resolve, the ability doesn't resolve and you don't get a Zombie token. (2009-10-01)