Cotte de mithril {3}
Artefact légendaire : équipement
Flash
Indestructible
Quand la Cotte de mithril arrive sur le champ de bataille, attachez-la à une créature légendaire ciblée que vous contrôlez.
La créature équipée a l'indestructible.
Équipement {3}
Illustrated by Igor Krstic
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Cotte de mithril:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply. (2023-06-16)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached. (2023-06-16)
- Mithril Coat doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Mithril Coat even if you don't control any creatures. (2023-06-16)