Arco Galadhrim {2}{G}
Artefato — Equipamento
Lampejo
Quando Arco Galadhrim entrar no campo de batalha, anexe-o à criatura alvo que você controla. Desvire aquela criatura.
A criatura equipada recebe +1/+2 e tem alcance.
Equipar {2} ({2}: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
Illustrated by Daniel Correia
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Arco Galadhrim:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and the timing restrictions for equip abilities don't apply. (2023-06-16)
- If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached, and no creatures are untapped. (2023-06-16)
- Galadhrim Bow doesn't enter the battlefield attached to a creature. Instead, the Equipment enters the battlefield and then a triggered ability attaches it to a creature. You may cast Galadhrim Bow even if you don't control any creatures. (2023-06-16)